At its best, the Total War series casts a spell over you. Your empire rises from nothing, surrounded by enemies who are poised to trample it into the dust. Each decision on the strategic level is a gamble on the immediate future, where “one more turn” isn’t just a stepping-stone to a new upgrade, but a perilous step onto thin ice. Each time you take to the battlefield is another do-or-die moment, a possible Hastings or Austerlitz that can open the road to conquest or plunge you into a desperate fight for survival.
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Medieval II: Total War is Real-time tactics and Turn-based strategy video game developed by Creative Assembly and published by Sega.It was released on 10 November 2006.it's still one of the best strategy games I've ever played. The game starts in the dark ages and progresses through the Renaissance. You take control of a faction (the Holy Roman Empire, Egypt, England, France to name a few) and run the trade, religion (including joining/launching Jihads and Crusades), family (via marrying into other royal families or having worthy generals married into yours), exploration (once the technology is available you can lead your faction to settling the new world) and military.we provided Medieval II Total War PC Game with pro account of mediafire(without ads, direct link) under 8 GB.Is this game is free and for Pc? Yes this game is free video game and for Computer. Please see below screenshots and system requirements to understand you, Can you able to play this game on pc? so after check out download , Install, play and Enjoy!.Now Check Out Below Download link ,download game and enjoy!.According to me Download >>Install>>Play>>Enjoy!.You can also Download Stronghold
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But the Total War series has also been defined by massive, abrupt swings in quality. While the series has been on a linear trajectory in terms of graphics, the quality of the games underlying those vivid battlefield vistas has varied wildly. Total War at its best is interactive Kurosawa and Kubrick. At its worst, it’s a middle-school history textbook as told by Drunk History and filmed by the cast and crew of The Patriot.
So before the series (temporarily) leaves history behind for the grimdark faux-history of Warhammer fantasy, let’s put into order the times that Total War was at its best… and why sometimes its lows were so very low. We’ll save the worst for last, because if there’s one thing that every Total War fan loves, it’s an argument over which games were the biggest disappointments.
Total War: Shogun 2
Claim to Fame: Of all the Total Wars, it’s the Total-est.
Hidden Flaw: Secretly conservative and unambitious
If you could only play one Total War, if you could only have one for your desert island exile, it should be this one. Shogun 2 is where all the series’ best ideas have been gathered into one game, and married to a gorgeous aesthetic inspired by its setting. And with its Fall of the Samurai expansion, Shogun 2 also turned into the best gunpowder-era Total War.
All Total War games have had impressive graphics for their time, but Shogun 2 remains beautiful even today. Its look owes more to films like Kurosawa’s Ran and Kagemusha than to reality, and gives each battle a vivid, dreamlike quality that’s unmatched by any other Total War. Once the battle is joined and the last reserves have been committed, Shogun 2 is a game where you can just zoom to ground-level and watch individual sword duels play out amidst all the lovely carnage.
The series’ return to Japan and its self-contained strategic context also solves a lot of other problems. The factions are all roughly balanced because they are from the same civilization and share the same level of development. The narrow and mountainous geography of Japan also gives the perennially hapless campaign AI a chance to succeed.
No other Total War game does a better job combining the fantasy, the history, and the game design. This is the series at its very best, its arrival at a goal it started chasing with Shogun and Rome.
Total War: Attila
Claim to Fame: Tries (and succeeds!) new ideas
Hidden Weakness: It’s about as balanced as Caligula
After Rome 2, it was hard to be optimistic about the future of Total War. Shogun 2 succeeded because it took a couple good ideas from Napoleon Total War and ignored just about everything else the series had tried since Rome. Was the future of Total War just going to be repackaged hits?
Attila takes a look at that trend and veers off in a new direction. It changes the basic rules of the Total War series in order to do justice to the death of the Roman world. Cities burn, regions are devastated, and an endless onslaught of nomadic tribes attempt to burrow their way into the Roman empire and carve out a place in the sun. Meanwhile, Roman generals turn against successive emperors, and the Huns hit like a tsunami.
Attila might be the most inventive and exciting design Total War has ever had, particularly at the strategic level. For once, dynastic politics don’t feel like a waste of time, and the different types of factions give the game a real “clash-of-civilizations” feel. And unlike the original Barbarian Invasion expansion for Rome, Attila gives the non-Romans their historical due so they aren’t just interchangeable hordes descending on the fading light of civilization.
That said, there’s no other Total War game where you can feel the darkness drawing-in the way it does in Attila. It lends a real sense of gravity to those battles. Lose a battle in earlier Total War games, and you suffered a setback. In Attila, a lost battle likely means that a city and its inhabitants are about to disappear. No pressure.
Medieval: Total War
Claim to Fame: Perfects the early Total War design
Hidden Weakness: There’s not all that much to that design
In its second outing, the Total War series attained near-perfection. I’m still not sure a more balanced Total War game has ever materialized. The Risk-style map is easy for the AI to manage, and the different starting positions of each kingdom and empire allows for some true AI superpowers to form and challenge players late in the game.
To this day, I have an almost Pavlovian distaste for all things Byzantine because of an especially painful game in which they slowly, inexorably rolled my English empire back from Poland and Egypt all the way to the Channel. Yet those bitter memories are tempered by all the apocalyptic battles we fought along the way as my increasingly beleaguered armies fought a doomed holding action across Europe against the tide of imperial-purple death.
The other thing Medieval did brilliantly was portray a world completely torn to pieces by religious strife. Jihads and Crusades marched back and forth across the Mediterranean, each a terrible force in the right hands but driven by a ceaseless need for conquest that almost invariably led them to disaster. The logic that governs other military campaigns (most importantly, knowing when to stop) doesn’t work with militant religious expeditions. So huge armies of zealots march to their death repeatedly over the course of this game, throwing the game into chaos.
The role of the Pope in Medieval: Total War also deserves special mention as one of the most enjoyably infuriating villains of any strategy game. Just when things are starting to go well for a Catholic ruler, the Pope can always be trusted to screw things up for the next ten years, which makes Medieval a pretty good argument for the Peace of Westphalia.
Medieval is a triumph of simplicity, and it took a decade for Total War to come close to matching it.
Napoleon: Total War
Claim to Fame: The greatest hits of the horse-and-musket era
Hidden Weakness: Has very little to do with actual Napoleonic warfare.
On the heels of the disappointing Empire, Napoleon did two things to right the listing Total War ship. First, it got specific about its era. Rather than being a vague pastiche of 18th century warfare, it focused on the armies of the Napoleonic wars and the career of the man who gave the era its name. That makes for a better and more manageable strategy game than Empire but, it also means something far more important: extravagantly detailed military uniforms!
Medieval 2 Total War Egypt Units
Napoleon still doesn’t completely come to grips with warfare in the horse-and-musket era. When the campaign begins, none of the foremost powers of Europe have figured out that you can have two and even three ranks of soldiers firing simultaneously if the guys in front take a knee. It takes years of research for someone to have this idea, apparently. Grenadiers also throw grenades at close range, which is Total War at its most endearingly literal.
But it doesn’t matter because Napoleon is such a beautiful, wistful game. The lighting is more dramatic than in Empire, giving all the action the look of the great oil-paintings that memorialize many of the pivotal moments of the Napoleonic Wars. Smoke billows and hangs over lines of blue-coated French soldiers, soldiers march into battle to the sound of fife and drum, and waves of cavalry dash themselves against dense squares of infantry.
After the unfocused Empire, Napoleon gave people what they wanted: huge, bloody battles between fabulously-dressed European armies and the chance to play through one of the most astonishing military careers in history. With its Peninsular War DLC, Napoleon also helped establish a trend of odd, experimental expansion campaigns that would eventually help the series to break new ground with games like Attila.
Continue reading about the best Total War games on page two.
Medieval 2 Total War Crusades Campaign EgyptShogun: Total War
Claim to Fame: Laid the groundwork for everything to come
Hidden Weakness: Not a lot built on those foundations here
It’s appropriate that Shogun lands in the middle of this series. It’s the founder of a great strategy game empire, and I have an affection for it that goes far, far beyond the game itself. What Shogun did was almost unimaginable at the time it came out. It let you control an entire strategic campaign, from any side, but also take command of epic real-time battles? It was a dream made real.
Shogun is also a beautiful, elegant game in a way that few of its descendants have managed to replicate. The hand-drawn map with its miniature figurines representing armies and agents deployed in the field, the throne room from which you conducted your diplomatic affairs, the traditional music that played during battles… Shogun does everything possible to make you feel like you’d been transported to another place and time. On the battlefield, where each province has its own unique map, armies wage war over a mythic topography of Japan, where armies fired arrows from sheer mountain slopes and cavalry rolled like thunder down through deep valleys.
It has its flaws and strange touches like little movies showing ninjas dying tragicomic deaths while on missions, or geisha murdering your rivals with the same delicate fastidiousness with which a cat attends its litterbox. The strategic layer itself is very thin, and the near-identical factions were interchangeable. But those issues are nothing compared to how new and amazing this inaugural Total War was.
That Shogun rates so low on this list is a testament to the ways in which the Total War series grew beyond its origins.
Rome: Total War
Claim to Fame: The first “modern” Total War
Hidden Weakness: How much time do you have?
Wait, what the hell is Rome: Total War doing down here? It’s the game that made the Total War series a blockbuster franchise, so how is it one of the low-points of the series?
Simple: Rome is the snake in the Total War garden. It was seductive and promising, but it also introduced a raft of new ideas and complications that were either poorly-conceived or poorly executed. New Total War games came and went, but the rot behind the edifice remained.
Yet there was undeniable greatness here. The sprite-based armies of the first two games were replaced by unbelievably detailed and lifelike armies of individual 3D models that brought history to life as never before. Watching legionaries go leaping over the ramparts of a Greek citadel and into hand-to-hand combat with dense rows of archers, or seeing lines of infantry and cavalry marching across a European plane towards the last army of a barbarian king gave me chills. The Roman endgame, with its sudden plunge into civil war between the Roman faction, may also be the best finale that any Total War campaign has ever managed.
But Rome is also the game where the series developed AI problems that it would consequently prove unable to solve despite repeated efforts. While the gorgeous 3D battle maps were a revelation, the 3D strategic map proved to be a millstone around the neck almost every subsequent Total War game. The AI factions couldn’t use it effectively, nor could they build the kind of advanced empires needed to support high-level units. The strategy half of the Total War equation was practically lost.
Rome was impressive for its time, but it left a legacy of mediocrity. Rome was a huge success in part because it was so gorgeous and atmospheric that nobody noticed the game didn’t work.
Medieval 2: Total War
Claim to Fame: Medieval again but like Rome this time
Hidden Weakness: Medieval again but like Rome this time
This is a tough game to rank because it shares almost all of its flaws with Rome: Total War but without the novelty and freshness that Rome could boast. On the other hand, it does work ever so slightly better than Rome.
That’s partly down to the setting. Rome tells its story from a position of Roman supremacy. The Romans can keep upgrading cities and units until nobody can stop them. The barbarian factions, on the other hand, are operating with a huge series of handicaps, so a lot of the wars are lopsided. Medieval assumes rough parity between the various medieval kingdoms and their armies, and so at least the fighting tends to be good. Toss in some early pike-and-shot warfare in the late stages of the game, and Medieval features a pretty good tactical game by the end.
Still, it’s all stuff that the series had covered in its recent past, but tied to the terrible design for Rome. While it may be a better game than Rome, it’s not memorable like Rome. Rome is a tragic hero, fatally flawed and hugely ambitious. Medieval 2 is Rosencrantz and Guildenstern.
Medieval 2 Total War WikiEmpire: Total War
Claim to Fame: Total War attempts grand strategy
Hidden Weakness: It fails
This may be the strangest Total War ever made. On the one hand, it’s wildly ambitious. The action takes place across the Americas, India, Europe, and the sea lanes in between. There is technological progress as the Enlightenment paves the way for Industrial Revolution. It’s the first Total War to really try and represent historical complexity, to wrestle with the double-edged swords of progress and imperialism. No, the campaign AI never really got a grasp on the game or the multi-region world map, rendering a lot of this new complexity dead-on-arrival, but Empire gets credit for trying something new.
On the other hand, there may not be another Total War that gives less of a damn about the era it depicts. Regimental uniforms? Empire has never heard of them, but instead imagines 17th century warfare to be something conducted by a bunch of guys wearing identical wool coats dyed different colors. They carry muskets and rifles, but aren’t too clear on their purpose, since the AI just charges with everything it has the moment it spots the enemy. Sailing ships? Empire thinks they, and the wind that powers them, are too complicated, so it reimagines the Age of Sail as a more sluggish version of Sid Meier’s Pirates. A community theater Gilbert and Sullivan revival shows more care and concern for historical detail than Empire. The jury is still out on which is more fun, however.
And finally…
Rome 2: Total War
Claim to Fame: Remember how much you liked Rome?!
Hidden Weakness: Yes, we do.
Credit where it is due: the Emperor’s Edition made Rome 2 a lot better than it was at launch. On the other hand, when you’ve hit rock-bottom, up is the only direction you can go.
Rome 2 may no longer be the worst Total War game ever made. It works better than Empire does these days. But it remains uninspired, full of systems that don’t really work well together and held hostage by a sprawling map that’s full of empty space and endless delays. Want to sail a fleet from the Adriatic coast of Italy to the tip of Sicily? That will be three turns, please. Want to make like Caesar and invade Gallia? Hope your legion brought their walking shoes, because that’s all they are going to be doing for a while.
Rome 2 somehow dumps everything that made Rome memorable while also losing the refinement that made Shogun 2 the pinnacle of the series. Dynastic politics remain a feature, but without any engaging systems to help manage them. The Roman Civil War strikes like a bolt from the blue, devoid of any feeling that old allies and friends are somehow turning against one another. Even the battles themselves feel like cartoon versions of history, as flaming arrows turn into 2nd century B.C. cluster bombs, and the Rome 2 version of Egypt appears to be on loan from Age of Mythology.
Rome and Empire may have been flawed, but those flaws stemmed from ambition that went beyond “old game, new engine”. Rome 2 aims low and still falls short. If anything can be said for it, it is that Rome 2 is the game that seemed to shake the series from its torpor, leading to the beautiful, series-salvaging chaos of Attila. Ironically, then, the weakest Total War in the series’ history may be the most important one since the first Shogun.
Medieval II: Total War is a turn-based strategy and real-time tacticsvideo game developed by The Creative Assembly and published by Sega. It was released for Microsoft Windows on 10 November 2006. Feral Interactive published versions of the game for macOS and Linux on 14 January 2016.[1] It is the sequel to 2002's Medieval: Total War and the fourth title in the Total War series.
The game is set between the years 1080 and 1530. Fx central preset browser games. Like the original Medieval: Total War, it focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.
Gameplay[edit]
Similarly to previous titles in the Total War series, Medieval II: Total War consists of two main modes of play: a campaign mode and battles.
Campaign[edit]
The campaign, which is turn-based, allows the player to play as one of seventeen factions from the time period and build their nation economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction's military, economic, and social systems in large campaign maps. During the player's turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome.[2]
The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions and control at least 15 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, such as Jerusalem, Granada, Rome or Constantinople.[3]
Territorial control in the campaign is represented by 'settlements', which are large, notable communities. Unlike in previous Total War games, there are two different types of settlements: castles and cities. Cities primarily focus on buildings that boost one's economy, while castles primarily focus on buildings that allow for the recruitment of more advanced types of soldiers. Certain buildings in settlements can also allow the player to recruit agents that fulfill certain functions, like diplomats and spies. Under most circumstances, the settlements can be converted from one type to the other. Settlements can be governed by members of the player's family, who are also capable of leading armies as generals. The talents of family members (and other key characters) are affected by various statistics, like 'Piety' and 'Loyalty', which are in turn impacted by their character traits, personal experiences, and members of their personal retinue. For example, a character with a high 'Command' stat can be expected to do better in battle than a character with a low stat.[3]
Religion in the game is divided into three primary faiths: Roman Catholicism, Eastern Orthodoxy, and Islam. Unorganized pagan faiths and heretical sects are also represented. If a large portion of a settlement does not adhere to the state religion, unrest may ensue. Missionaries and religious buildings can be used to gradually convert members of other faiths to the state religion. Catholic nations must deal with the Pope, who can send special missions to Catholic rulers. Failure to obey the Pope may result in excommunication. The Pope may also call Crusades against hostile settlements. Muslim imams with a high 'Piety' stat may similarly declare jihads.[4]
Factions primarily interact with each other through diplomacy. Diplomatic actions include the creation of alliances, the securing of trade rights, and the giving or receiving of tribute. Factions may go to war with one another to secure more settlements or other concessions. Factions that are at war can use their armies to fight each other, which incorporates the battle mechanic of the game into the campaign. Several factions in the campaign are either not present or 'dormant' when the game begins. The Mongols will invade at some point after the campaign has begun, often posing a serious threat to factions in their path. Later on, the Timurids will also invade, bringing war elephants with them. Late in the game, factions may also sail to the Americas, where they can encounter the Aztecs.[5][6]
Battles[edit]
A group of English knights attacking French dismounted feudal knights.
One of the main focuses on the Total War franchise is its representation of real-timebattles in addition to the turn-based campaign. A battle consists of two or more armies from different factions fighting each other. Battles play similarly to those in Rome: Total War, with formations of various kinds of troops engaging in combat. The objective of the battle is to defeat the enemy army by completely destroying it or causing the whole army to flee; in a siege battle, the objective is to completely destroy the army or to take control of a plaza in the centre of the settlement. There is also an option which allows the player to allow for time limits on battles, meaning that the attacker must defeat the defender within a certain time limit or the battle results in a victory for the defender. Battles can exist as custom battles set up by the player, multiplayer battles between humans, historical battles based on real-life military engagements, or battles that occur between factions in the campaign.[3][6]
Reception[edit]
Medieval II: Total War received a 'Gold' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[11] indicating sales of at least 200,000 copies in the United Kingdom.[12]
Medieval II: Total War received 'generally favorable reviews' according to the review aggregation website Metacritic.[7]
The exclusive review was given to PC Gamer (US), which gave it an 'Editor's Choice Award'.[10]IGN said that the game was not as revolutionary as its predecessor, but still introduces some new ideas and builds on others from Rome: Total War, which would still be enough for anybody to buy it.[6]GameSpot noted the game's 'epic, engrossing gameplay', but also criticised its 'beefy system requirements'.[3]Hyper's Anthony Fordham commended the game for its 'incredible gameplay, both in battle and on the world map.' However, he criticised it for being 'more a refinement of the series than a huge leap forward.'[13]
Swedish historian and member of the Swedish AcademyPeter Englund reviewed the game for Swedish newspaper Dagens Nyheter where he made comparisons to traditional battle depictions such as old copper engravings and paintings, and the more recent film medium. In the review, Englund concluded that Medieval II represents a form of battle depiction 'amazingly similar to an engraving from the 1600s.'[14]
The editors of Computer Games Magazine named Medieval II the eighth-best computer game of 2006. They wrote that 'No scripted encounters or overly dramatic cutscenes can compare with the stories Creative Assembly allows you to write as your armies beat down all who would oppose you.'[15]Edge ranked the game at #26 on its list of 'The 100 Best Games To Play Today', calling it 'as complete a depiction of war as there has been in a videogame.'[16]
Although most reviews were positive,[3] some reviews have noted negative aspects of the game, such as pathfinding bugs,[17] some AI problems and some uninteresting new features.[9]
Expansion[edit]
An expansion, Medieval II: Total War: Kingdoms, was announced on 30 March 2007 and released on 28 August 2007 in the US, 31 August in the UK, 7 September in Australia, and 22 November in Japan. It adds four new campaigns to the game: 'Americas', which focuses on the Spanish colonization of the Americas, 'Britannia', which focuses on several conflicts on the British Isles, 'Crusades', which covers the Third and Fourth Crusades, and 'Teutonic', which deals with the Northern Crusades. In each of the campaigns, a small part of the world (e.g. the British Isles) is taken and enlarged, with many settlements added to it.
The Gold Edition of the game, containing the original game and the expansion pack, was released on 1 February 2008; this was later released/renamed on Steam as Medieval II: Total War™ Collection.
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Medieval_II:_Total_War&oldid=904103025'
Posted by3 years ago
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Jesus christ even on M/M it's friggin impossible. You try super hard to develop your economy, cities etc and generally it's going pretty well, and then the mongols strike with like 8 full stacks.
Traditional 'Fortify your border town and hunker down' strategy doesn't work because they will just ignore a well-manned city/citadel and will just parade around Egypt until they find and siege your weakest city. Did your survive a siege? They will siege it again will their unlimited full stacks without allowing you to retrain or rest, not that you have the gold for that anyways. Even 10 saracen militias, well armoured, all piled in front of your gate, won't stop the entire mongol cavalry charge from entering your cities.
And even if by some sort of godly miracle you survived, the Timurids spawn right outside your gate once again for another round of destruction. Never playing Egypt again.
EDIT: Oh and that's not even mentioning the constant friggin crusades and the random-ass deterioration with literally every faction on the planet. Even the Moors and Turkey declared war on me, I literally never beefed with them. Crusades I can live with, but what did I do to make the Moors invade me?
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